Echoing Martin’s comment, I’ll just stress that the timer moves way too fast, but I see the makings of a great idea here. I really want to play it when that is updated.
Love the idea of this game, but it is almost unplayable for me. I have several suggestions:
1. The time for each level is way too short! It's definitely somewhere in the range of 2 or 3 seconds. I just lose that first level over and over again. (I think I maybe "beat" one level in the course of 3 or 4 minutes play testing. You should definitely give your players some time to "figure out" the first few levels (at minimum). If it were my game, I'd give them at least a minute, then subtract maybe a second or two for each subsequent level completed until it's down to the timer you've got now.
2. When you "complete" a level, there is no fanfare or acknowledgement, it just moves immediately to the next level. This is extremely jarring, and frustrating! I think you should put some kind of interstitial screen in place, and "pause" on that screen for at least a second before accepting any input to move on to the next level.
3. I think relax mode is neat, but I expected to be able to play those levels. Maybe with a count-up timer instead of count-down? So it could save my "lowest time" for each configuration?
Each level last for 5 seconds as in the gif on this page (is it faster than that?). Do you play with device or simulator? I plan to add (in a near future) difficulty levels based on timing, your comment will help me to tune this.
I'll try to think of a celebration for clearing level, great idea :)
Thanks for your feedback and for supporting the game.
Ahhhh, yes, it probably is 5 seconds. It just feels shorter than that. :D
Yes, I'm playing on-device.
Another important piece of feedback: I played again for a few minutes, and a few times I did complete a level or three, but as far as I could tell, the score was not shown anywhere after completion. I think you should definitely add it (and maybe also number of levels completed) to the screen that asks if you want to replay.
Of course additionally it would be nice to save the highest score and display that on the home screen or somewhere.
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Echoing Martin’s comment, I’ll just stress that the timer moves way too fast, but I see the makings of a great idea here. I really want to play it when that is updated.
Hi Mike,
I'll give you a sign, when difficulty levels (with slower timer) will be available, wait shouldn't be too long ;)
Hi Mike v1.1.0 is here, thanks for you interest in the game. Check what's new here!
Love the idea of this game, but it is almost unplayable for me. I have several suggestions:
1. The time for each level is way too short! It's definitely somewhere in the range of 2 or 3 seconds. I just lose that first level over and over again. (I think I maybe "beat" one level in the course of 3 or 4 minutes play testing. You should definitely give your players some time to "figure out" the first few levels (at minimum). If it were my game, I'd give them at least a minute, then subtract maybe a second or two for each subsequent level completed until it's down to the timer you've got now.
2. When you "complete" a level, there is no fanfare or acknowledgement, it just moves immediately to the next level. This is extremely jarring, and frustrating! I think you should put some kind of interstitial screen in place, and "pause" on that screen for at least a second before accepting any input to move on to the next level.
3. I think relax mode is neat, but I expected to be able to play those levels. Maybe with a count-up timer instead of count-down? So it could save my "lowest time" for each configuration?
Hi Martin!
Each level last for 5 seconds as in the gif on this page (is it faster than that?). Do you play with device or simulator? I plan to add (in a near future) difficulty levels based on timing, your comment will help me to tune this.
I'll try to think of a celebration for clearing level, great idea :)
Thanks for your feedback and for supporting the game.
Ahhhh, yes, it probably is 5 seconds. It just feels shorter than that. :D
Yes, I'm playing on-device.
Another important piece of feedback: I played again for a few minutes, and a few times I did complete a level or three, but as far as I could tell, the score was not shown anywhere after completion. I think you should definitely add it (and maybe also number of levels completed) to the screen that asks if you want to replay.
Of course additionally it would be nice to save the highest score and display that on the home screen or somewhere.
You are reading my mind ^^, I've start working on difficulty levels after your (and mike) comment and I planned a highscore menu.
I think I'll follow your advice and add a score reminder on the replay prompt.
For the difficulty, I think 1.0.0 level (5s) will be considered as HARD, NORMAL will be something like 7,5s and EASY 10s.
You can expect these features by the end of the week, I'll ping you ;)
Hi Martin, v1.1.0 is here, thanks for you interest in the game.
Check what's new here!